Improved 12am and 6pm sky colors for extra sunny and sunny weathers Improved 7-9am sky colors for extra sunny, sunny and sunny windy weathers Improved 7pm sun and sky colors for extrasunny, sunny and sunny windy weathers Completely new sunny windy weather for all daytimes (6am-7pm) Added ingame screenshots for all optinals Added more optionals (They are really worth to check out!) Added more distance fog for extra sunny, sunny and cloudy weathers Improved Clouds for sunny and sunny windy weathers Improved sky colors for extra sunny and sunny weathers Added enbseries.ini with enabled Rays which is needed for Project 2DFX Disabled Rays by default if not using Project 2DFX ![]() Screenshots using iCEnhancer 3.0 Natural (Outdated version) with patch 1.0.7.0: I still strongly recommend to use the 1.0.4.0 version if you want better visuals and also the best performance. Foggy and lighting weather are both different in visuals compared to the 1.0.4.0 version but other weathers are almost identical. It's not same as polished and beautiful like the 1.0.4.0 version but it works fine which was my only goal here so please don't complain when your game doesn't look same as good as on my shown screenshots. You can see any update changes here in the description. I would recommend to keep revisiting this mod page sometimes to check for mod updates. Installation instructions inside "Readme.txt". Big thanks goes to donnits who helped me to make iCEnhancer 3.0 compatible for patch 1.0.7.0/1.0.8.0 and EFLC. Without his mod this modified Icenhancer 3.0 version wouldn't be possible obviously. Also thanks to Icelaglace again for his great Icenhancer 3.0 graphic mod. A lot of thanks to BisonSales and Icelaglace who helped me with some issues. This mod was developed for GTA IV patch 1.0.4.0 but later I decided to add compatibility to patch 1.0.7.0/1.0.8.0 and also to EFLC. I spent about 350 hours to create and update this modification. My inspiration was the never released Icenhancer C by Icelaglace. This mod aims to make GTA IV more natural, less dark and more vibrant. ![]() Under Parallax>Scale column, set to 0.Join the Discord community for free early access updates and other files I haven't released yet: Under Parallax>Scale column, set to 0.05 (Or preferred depth value)Īdded Parallax effect changed normal mapĪdded new normal maps giving a more 3D effectĤ. Under the Parallax>Steep column, set to 1Ĥ. Scroll down to every row with material relating to glassģ. ![]() Open in a structured note application (I use Notepad )Ģ. Put decals.dat in GTAV/(mods)/update/update.rpf/common/data/effectsġ. Replace fxdecal_glass_n and fxdecal_glass_s ![]() Find the extracted images and replace with fxdecal_glass.png (named the files after the replaced ones)ħ. In OpenIV go to GTA V\(mods)\update\update.rpf\圆4\texturesĦ. I also created a custom normal map on Photoshop since the original ones were too low res. Didn't plan on releasing it but here I am. This was a simple change I did because I did not like the look of GTA 5's new glass textures. When viewed at different angles, the bullet hole looks 3-Dimensional especially seen in the shotgun glass decal. I've also begun work on more realistic parallaxed bulletholes which will be coming shortly after the release of this one.įinally learnt how to make the sweet parallax effect similar to that of GTA 4. 2020 Update - Decided to come back and make some slight tweaks and improvements.
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